Monster Hunter Wilds Endgame Guide: What to Do After the Story
A complete roadmap for Monster Hunter Wilds endgame progression, from Tempered hunts to Arch-Tempered monsters and best-in-slot gear.
You beat Zoh Shia. Credits rolled at the end of Chapter 3. You might think you finished Monster Hunter Wilds. You did not. That was just the end of Low Rank — your ticket into High Rank, where the real game begins. Here’s your roadmap from fresh High Rank hunter to taking down the hardest content in the game.
Phase 1: Enter High Rank and Get Your Bearings
Chapter 4 kicks off High Rank. Every monster hits harder, has more health, and drops better materials. You’ll work through Chapters 4, 5, and 6, with HR caps gating your progression at each stage. The final cap unlocks after you defeat Arkveld at the end of Chapter 6. Until then, your priority is straightforward:
What to do first
- Complete the Chapter 4-6 story quests to remove HR caps
- Craft a full High Rank armor set from whatever monster you’re comfortable farming. Alpha sets have fixed skills; Beta sets have decoration slots for customization. Beta is almost always better long-term.
- Save Investigations from the world map. Open your map, find monster icons, and select “Save As Investigation.” This costs Guild Points but gives you repeatable quests with bonus rewards. Start doing this immediately. It’s free money later.
Don’t waste time perfecting a Low Rank set. High Rank gear outclasses everything from the story instantly.
Phase 2: Tempered Monsters and Artian Weapons
After you clear the Chapter 4 quest “Wyvern Sparks and Rose Thorns,” you’ll fight your first Tempered monster. This unlocks Artian weapon crafting, which is the entire endgame weapon system.
How Tempered monsters work
Tempered monsters have a purple border on their quest icons. They spawn in the open world once you meet unlock conditions and drop Artian materials on part breaks and quest completion. They’re tougher than normal High Rank monsters but the rewards are worth it.
Artian weapon progression
Artian weapons come in Rarity 6, 7, and 8. Skip Rarity 6 and 7 entirely. They’re stepping stones that waste your materials. Farm directly for Rarity 8 fragments whenever possible.
Here’s what makes Rarity 8 Artian weapons the endgame standard:
- High base attack
- Three decoration slots (up to size 3)
- White sharpness
- Customizable elemental or status affinity
When combining fragments, use 2-3 matching elements for an elemental weapon. Three different elements creates a raw weapon, which is always weaker. Pick your element based on what you’re fighting.
Phase 3: HR Milestones and the Grind to HR100
After the HR cap drops at the end of Chapter 6, you need to farm. Your options:
- Side Missions — reliable HR points
- Investigations — bonus rewards plus HR points (repeatable, the best source)
- SOS Quests — help other players, earn points passively
Key milestones along the way:
- HR 41 — Melding Pot Tier 1 unlocks in Suja. You can now meld decorations.
- HR 50 — Arch-Tempered Rey Dau and Arch-Tempered Uth Duna become available.
- HR 61 — Rarity 7 Artian Relics unlock, a significant weapon upgrade tier.
- HR 100 — The big one. 9-star Tempered monsters spawn in every locale. Melding Pot Tier 2 unlocks. Arch-Tempered Arkveld becomes available.
HR 100 is the real starting line for endgame builds.
Phase 4: Arch-Tempered Monsters and Gamma Armor
Arch-Tempered monsters are the hardest fights in base Monster Hunter Wilds. They have enhanced attack patterns, more health, and they hit like a truck with a grudge.
Why you want to farm them
Arch-Tempered hunts drop special tickets for crafting Gamma (γ) armor sets. Gamma pieces offer:
- Higher defense values than Alpha or Beta
- Higher-level skills
- Unique Group Skills unavailable elsewhere
- Different slot configurations that open up new build options
The current Arch-Tempered roster:
- AT Rey Dau (HR 50) — Your first AT fight. Learn the system here.
- AT Uth Duna (HR 50) — Available alongside Rey Dau. Different element matchup to prepare for.
- AT Nu Udra — Added via title update. Good gamma armor for survivability builds.
- AT Jin Dahaad — Harder, with strong gamma rewards for offensive builds.
- AT Arkveld (HR 100) — The final and toughest AT fight. This is the endgame capstone.
Mix gamma pieces with beta gear for maximum skill flexibility. Pure gamma sets look impressive but mixing usually produces better damage output.
Phase 5: Title Update Content
Capcom has been adding major content drops to Wilds. Here’s what matters for progression:
Title Update Monsters
- Mizutsune — Returning fan-favorite, brings water element gear
- Lagiacrus — Another returning monster with strong thunder gear
- Seregios — Fast flying wyvern, gear focuses on sharpness mechanics
- Omega Planetes — New endgame threat
Gogmazios Siege (TU4)
- Gogmazios — A massive siege-style Elder Dragon fight, gated at HR 100+
- Gogmazios Artian weapon upgrades — Take your Rarity 8 Artians to a new tier
- This is currently the hardest and most rewarding content in the game
If you’re building toward best-in-slot weapons, Gogmazios Artian upgrades are your target.
What About Master Rank?
There is no Master Rank in base Wilds. An expansion adding a new rank is expected around 2027. For now, High Rank with Artian weapons and Gamma armor is the ceiling.
The Optimal Path (TL;DR)
- Finish Chapters 4-6. Defeat Arkveld to remove the HR cap.
- Farm Tempered monsters for Rarity 8 Artian weapons.
- Hit HR 41 — unlock Melding Pot Tier 1 in Suja.
- Hit HR 50 — take on AT Rey Dau and AT Uth Duna for Gamma armor.
- Hit HR 61 — unlock R7 Artian Relics.
- Grind to HR 100 through Investigations and Side Missions.
- Unlock 9-star Tempered monsters, Melding Pot Tier 2, and AT Arkveld.
- Take on Gogmazios siege (HR 100+). Upgrade Artians to Gogmazios tier.
- Challenge AT Arkveld with your best gear.
Gear Tips That Save You Time
- Don’t spread yourself thin across weapons. Pick one weapon type, get it to Rarity 8 Artian, then branch out.
- Decorations matter more than armor. A Beta set with good decorations beats an Alpha set with better innate skills nine times out of ten.
- Save every Investigation you find. Even ones you don’t need now. Investigations are limited-use (three clears each), and the good ones with bonus rewards dry up fast.
- Join SOS flares for monsters you can’t solo yet. No shame in it. You still get materials and HR points.
- Check the Event Quest schedule weekly. Arch-Tempered rotations and collaboration quests are time-limited. Missing them means waiting for reruns.
The endgame in Monster Hunter Wilds rewards patience and repetition, but every hunt gets you closer to builds that make the next fight smoother. Set your HR100 goal, pick your weapon, and start stacking those Artian fragments.